Role: 3D Generalist
- Asset Creation and Implementation
- Modular Assets for Environment
- Set Dressing & Lighting
- Environment Animations (Unity/Timelines)
- 2D Punk Animations
- VFX + Shader Work


Role: Game Artist
- Props & Environment Assets
- Set Dressing
- Creature Modeling
- 2D Icons / Shaders



New Lands (Graduation Project 2020)

- Concepts + Development
- Environment Art
- Technical Art (Shaders, Tools)
- Character and Animation





What I worked on:

- Environment Assets and Props
- Environment Set Pieces
- Creature Models and Shaders
- UI Icons
(Haven't compiled all of the assets yet, this section is WIP)

What I worked on:

- Style Concepts
- Environment Assets
- UI Assets
- Frame Animations



Dot's Home

Background Art

What I worked on:

- Redesigning Backgrounds
- Concepting new Locations
- Background Art
- Assets for in-game use





Internship | Photogrammetry, Retopology, 3D Art

2018 - 2019

What I worked on:

- Object Scans
- Retopology
- Texturing (and a bit of modeling)
- Preparing Assets for in-game use


Miscellaneous

various smaller projects (mostly student works)

Personal Art

1h studies (or less...)

Main Work:
- Asset Creation (Modeling&Texturing)
- Modular Assets for Environment
- Set Dressing & Lighting
- 2D Punk Animations
Note: The asset pipeline was basically illustrating the asset, then matching the 3D geometry to the drawing - that way, nothing got lost in the translation from 2D to 3D